
A 'Sim' in Second Life is a geographical instance that runs on a server. Currently, all Sims are provided by
Linden Lab, the makers of Second Life.
Mark Wallace of 3pointD.com while attending the Virtual Worlds 2007 conference
reports that
Joe Miller, VP for platform and technology development at Linden Lab announced:
• We’ll be open-sourcing the back end so sims can run anywhere on any machine whether trusted by us or not.
• We’ll be delivering assets in a totally different method that won’t be such a burden on the simulators.
• Very soon we’ll be updating simulators to support multiple versions so that we don’t have to update the entire Grid at once.
• We’ll be using open protocols.
• SL cannot truly succeed as long as one company controls the Grid.
Joe went on to say:
[I] would like to emphasize 3 key elements:
• community, far more about the people than the tech
• user-created content
• marketplace
In January this year Linden Lab Open Sourced the Second Life viewer and has stated that their goal was to also open the server and the related protocols.
Certainly it's heartening to see that they seem to understand that "SL cannot truly succeed as long as one company controls the Grid".
Although I suspect it may be a little while before the SL server code is opened the day to day implications and ramifications, especially for in-world currency and transactions will be interesting to see come about. Quite a lot is now at stake, for example,
just yesterday US$1,768,000 was spent in-world.
Opening the "back end" will allow the Grid's load to be spread as Companies and Universities to start hosting content. No doubt it will also mature the technology significantly and most likely lead to SL becoming the de-facto standard for a 3D metaverse.