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    <title>LA 2nd Life - SL Developments</title>
    <link>http://www.life2thefull.org/la2ndlife/</link>
    <description>Linux Australia members in Second Life</description>
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    <pubDate>Sun, 17 Jun 2007 02:05:13 GMT</pubDate>

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        <title>RSS: LA 2nd Life - SL Developments - Linux Australia members in Second Life</title>
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    <title>WindLight code GPL'ed by Linden Lab</title>
    <link>http://www.life2thefull.org/la2ndlife/archives/10-WindLight-code-GPLed-by-Linden-Lab.html</link>
            <category>SL Developments</category>
    
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    <author>nospam@example.com (DanteJones Laszlo)</author>
    <content:encoded>
    &lt;a class=&#039;serendipity_image_link&#039; href=&#039;http://www.life2thefull.org/la2ndlife/uploads/windlight01.jpg&#039;&gt;&lt;!-- s9ymdb:15 --&gt;&lt;img width=&#039;110&#039; height=&#039;81&#039; style=&quot;float: right; border: 0px; padding-left: 5px; padding-right: 5px;&quot; src=&quot;http://www.life2thefull.org/la2ndlife/uploads/windlight01.la2ndlifeThumb.jpg&quot; alt=&quot;&quot; /&gt;&lt;/a&gt;The &lt;a href=&quot;http://wiki.secondlife.com/wiki/WindLight&quot;  title=&quot;WindLight&quot;&gt;WindLight&lt;/a&gt; advanced atmospheric rendering technology that &lt;a href=&quot;http://webcast.broadcastnewsroom.com/articles/viewarticle.jsp?id=142277&quot;  title=&quot;Linden Lab purchased in May&quot;&gt;Linden Lab purchased in May&lt;/a&gt; has been made available as part of the SL Viewer source code, which is released under the GPL.&lt;br /&gt;
&lt;br /&gt;
This will be welcome news to Freedom Lovers as it&#039;s yet further proof of Linden Lab&#039;s commitment to Open Source values, while at the same time pursuing dramatic improvements of the SL experience.&lt;br /&gt;
&lt;br /&gt;
WindLight provides &lt;a href=&quot;http://torley.com/the-skies-will-return&quot;  title=&quot;astonishingly realistic and beautiful&quot;&gt;astonishingly realistic and beautiful&lt;/a&gt; atmospheric and natural lighting effects in real time which takes the SL experience and &quot;&lt;a href=&quot;http://blog.secondlife.com/2007/05/21/windlight-atmospheric-rendering-comes-to-second-life/&quot;  title=&quot;cranks it up a notch&quot;&gt;cranks it up a notch&lt;/a&gt;&quot;.&lt;br /&gt;
&lt;br /&gt;
WindLight is not currently available in the pre-compiled SL viewer, but Zen Linden in a &lt;a href=&quot;http://blog.secondlife.com/2007/06/14/windlight-update/&quot;  title=&quot;posting to the official SL blog&quot;&gt;posting to the official SL blog&lt;/a&gt; provides links on how to get the current source code which has WindLight and compile it.&lt;br /&gt;
&lt;br /&gt;
While Voice chat in the SL Viewer is &lt;a href=&quot;http://secondlife.com/community/bhear.php&quot;  title=&quot;not currently supported in linux&quot;&gt;not currently supported in linux&lt;/a&gt;, WindLight is probably a better feature to have if one had to choose between them. 
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    <pubDate>Sun, 17 Jun 2007 11:15:36 +1000</pubDate>
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    <title>SL Creations about to stunningly improve</title>
    <link>http://www.life2thefull.org/la2ndlife/archives/4-SL-Creations-about-to-stunningly-improve.html</link>
            <category>SL Developments</category>
    
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    <author>nospam@example.com (DanteJones Laszlo)</author>
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    &lt;a class=&#039;serendipity_image_link&#039; href=&#039;http://wiki.secondlife.com/w/images/e/e9/Sculpted_Fruit.jpg&#039;&gt;&lt;!-- s9ymdb:5 --&gt;&lt;img width=&#039;110&#039; height=&#039;83&#039; style=&quot;float: right; border: 0px; padding-left: 5px; padding-right: 5px;&quot; src=&quot;http://www.life2thefull.org/la2ndlife/uploads/SL_sculpted_fruit.la2ndlifeThumb.png&quot; alt=&quot;&quot; /&gt;&lt;/a&gt;In breathtaking news for people who create content in Second Life, &lt;a href=&quot;http://blog.secondlife.com/2007/04/27/the-advent-of-an-illustrious-age-of-sculpted-prims/&quot;  title=&quot;Torley Linden announced the advent of Sculpted Prims&quot;&gt;Torley Linden announced the advent of Sculpted Prims&lt;/a&gt;! In the past it&#039;s been difficult to create organic looking objects due to the rigidity of the available geometric primitives. Just a cube with rounded edges was difficult to do with a low Prim count. This is all about to change.&lt;br /&gt;
&lt;br /&gt;
The &lt;a href=&quot;http://wiki.secondlife.com/wiki/Sculpted_Prims&quot;  title=&quot;Sculpted Prim FAQ&quot;&gt;Sculpted Prim FAQ&lt;/a&gt; mentions that the easiest way to create a &#039;sculpt texture&#039; which is used by the &#039;Sculpted Prim&#039; is to create a model in an external 3d package and use an exporter.  They will provide an exporter for Maya and support Blender soon.&lt;br /&gt;
&lt;br /&gt;
Since a picture (or video) is worth a thousand words Torley provided this &lt;a href=&quot;http://youtube.com/watch?v=LlfpACg_lww&quot;  title=&quot;YouTube example of Sculpted Prim creation&quot;&gt;YouTube example of Sculpted Prim creation&lt;/a&gt;.&lt;br /&gt;
&lt;br /&gt;
A 300 foot tall Tux is just around the corner!&lt;br /&gt;
 
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    <pubDate>Sat, 28 Apr 2007 15:38:00 +1000</pubDate>
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    <title>Sims will be able to run anywhere on any machine</title>
    <link>http://www.life2thefull.org/la2ndlife/archives/2-Sims-will-be-able-to-run-anywhere-on-any-machine.html</link>
            <category>SL Developments</category>
    
    <comments>http://www.life2thefull.org/la2ndlife/archives/2-Sims-will-be-able-to-run-anywhere-on-any-machine.html#comments</comments>
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    <author>nospam@example.com (DanteJones Laszlo)</author>
    <content:encoded>
    &lt;!-- s9ymdb:3 --&gt;&lt;img width=&#039;110&#039; height=&#039;109&#039; style=&quot;float: right; border: 0px; padding-left: 5px; padding-right: 5px;&quot; src=&quot;http://www.life2thefull.org/la2ndlife/uploads/networkglobe.la2ndlifeThumb.png&quot; alt=&quot;&quot; /&gt;A &#039;Sim&#039; in Second Life is a geographical instance that runs on a server. Currently, all Sims are provided by &lt;a href=&quot;http://lindenlab.com/&quot;  title=&quot;Linden Lab&quot;&gt;Linden Lab&lt;/a&gt;, the makers of Second Life.&lt;br /&gt;
&lt;br /&gt;
Mark Wallace of 3pointD.com while attending the Virtual Worlds 2007 conference &lt;a href=&quot;http://www.3pointd.com/20070328/platforms-and-technologies-panel-at-vw07/&quot;  title=&quot;reports&quot;&gt;reports&lt;/a&gt; that &lt;a href=&quot;http://www.virtualworlds2007.com/speakers/joemiller.html&quot;  title=&quot;Joe Miller&quot;&gt;Joe Miller&lt;/a&gt;, VP for platform and technology development at Linden Lab announced:&lt;br /&gt;
&lt;br /&gt;
&lt;blockquote&gt;• We’ll be open-sourcing the back end so sims can run anywhere on any machine whether trusted by us or not.&lt;br /&gt;
&lt;br /&gt;
• We’ll be delivering assets in a totally different method that won’t be such a burden on the simulators.&lt;br /&gt;
&lt;br /&gt;
• Very soon we’ll be updating simulators to support multiple versions so that we don’t have to update the entire Grid at once.&lt;br /&gt;
&lt;br /&gt;
• We’ll be using open protocols.&lt;br /&gt;
&lt;br /&gt;
• SL cannot truly succeed as long as one company controls the Grid.&lt;/blockquote&gt;&lt;br /&gt;
&lt;br /&gt;
Joe went on to say:&lt;br /&gt;
&lt;br /&gt;
&lt;blockquote&gt;[I] would like to emphasize 3 key elements:&lt;br /&gt;
• community, far more about the people than the tech&lt;br /&gt;
• user-created content&lt;br /&gt;
• marketplace&lt;/blockquote&gt;&lt;br /&gt;
&lt;br /&gt;
In January this year Linden Lab Open Sourced the Second Life viewer and has stated that their goal was to also open the server and the related protocols.&lt;br /&gt;
&lt;br /&gt;
Certainly it&#039;s heartening to see that they seem to understand that &quot;SL cannot truly succeed as long as one company controls the Grid&quot;.&lt;br /&gt;
&lt;br /&gt;
Although I suspect it may be a little while before the SL server code is opened the day to day implications and ramifications, especially for in-world currency and transactions will be interesting to see come about. Quite a lot is now at stake, for example, &lt;a href=&quot;http://www.secondlifeinsider.com/2007/04/21/yesterdays-money-20th-april/&quot;  title=&quot;just yesterday&quot;&gt;just yesterday&lt;/a&gt; US$1,768,000 was spent in-world.&lt;br /&gt;
&lt;br /&gt;
Opening the &quot;back end&quot; will allow the Grid&#039;s load to be spread as Companies and Universities to start hosting content. No doubt it will also mature the technology significantly and most likely lead to SL becoming the de-facto standard for a 3D metaverse. 
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    <pubDate>Sat, 21 Apr 2007 21:50:00 +1000</pubDate>
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